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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">emanag</journal-id><journal-title-group><journal-title xml:lang="ru">E-Management</journal-title><trans-title-group xml:lang="en"><trans-title>E-Management</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2658-3445</issn><issn pub-type="epub">2686-8407</issn><publisher><publisher-name>State University of Management</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26425/2658-3445-2022-5-4-82-89</article-id><article-id custom-type="elpub" pub-id-type="custom">emanag-321</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ЦИФРОВЫЕ СТРАТЕГИИ И ТРАНСФОРМАЦИИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>DIGITAL STRATEGIES AND TRANSFORMATIONS</subject></subj-group></article-categories><title-group><article-title>Анализ пользовательского взаимодействия с виртуальными объектами в приложениях дополненной реальности</article-title><trans-title-group xml:lang="en"><trans-title>Analysis of user interaction with virtual objects in augmented reality applications</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-3018-9601</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Алпатова</surname><given-names>М. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Alpatova</surname><given-names>M. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Алпатова Марианна Валерьевна – Ст. преп. каф. информатики и информационных технологий</p><p>г. Москва</p></bio><bio xml:lang="en"><p>Marianna V. Alpatova – Senior Lecturer at the Computer Science and Information Technology Department</p><p>Moscow</p></bio><email xlink:type="simple">m.v.alpatova@mospolytech.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Московский политехнический университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Moscow Polytechnic University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2022</year></pub-date><pub-date pub-type="epub"><day>24</day><month>12</month><year>2022</year></pub-date><volume>5</volume><issue>4</issue><fpage>82</fpage><lpage>89</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Алпатова М.В., 2022</copyright-statement><copyright-year>2022</copyright-year><copyright-holder xml:lang="ru">Алпатова М.В.</copyright-holder><copyright-holder xml:lang="en">Alpatova M.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://e-management.guu.ru/jour/article/view/321">https://e-management.guu.ru/jour/article/view/321</self-uri><abstract><p>В статье предлагаются подходы к анализу пользовательского взаимодействия с объектами дополненной реальности, также описываются полученные результаты от внедрения разработанных методов оптимального размещения виртуальных объектов в приложениях дополненной реальности на практике. Проводится статистический анализ большого количества собранных экспериментальных данных для того, чтобы убедиться, что предложенный ранее метод оптимального размещения объектов дополненной реальности действительно упрощает работу пользователя и сокращает время, необходимое для размещения объектов. Результаты этого анализа позволяют сделать вывод об эффективности предложенного метода. Также обсуждаются текущие проблемы приложений, реализующих технологию дополненной реальности, в области пользовательского опыта и пути их решения. Исследование проводится для поиска новых методов разработки приложений и сервисов, представляющих функции с применением технологии дополненной реальности. На сегодняшний день существует множество различных алгоритмов, позволяющих распознавать якорные точки на плоских изображениях и в пространстве. Однако на более высоком уровне для разработчиков остается множество исследовательских задач по наиболее эффективному применению этих алгоритмов и последующему анализу полученных данных. Активное распространение дополненной реальности и ее постепенное внедрение во многие области человеческой деятельности порождает актуальные вызовы, что и является предпосылкой для исследования описанной области в предлагаемой статье.</p></abstract><trans-abstract xml:lang="en"><p>The paper proposes approaches for analyzing user interaction with augmented reality objects and describes the results obtained from implementing the developed methods for optimal placement of virtual objects in augmented reality applications in practice. A large amount of collected experimental data is statistically analyzed to make sure that the previously proposed method of optimal augmented reality object placement really simplifies the user experience and reduces the time needed for object placement. The results of this analysis allow us to conclude the effectiveness of the proposed method. The current challenges of applications which implement augmented reality technology in the field of user experience and their solutions are also discussed. This research is conducted to find new methods for developing applications and services that present features to the user by applying augmented reality technology. Currently, there are many different algorithms that allow the recognition of anchor points in flat images and in space. However, at a higher level, there are many research tasks for developers on the most effective application of these algorithms and subsequent analysis of the data obtained. The active expansion of augmented reality and its gradual introduction into many areas of human activity is generating new topical challenges, which is the reason for the investigation of the described field in the present article.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>Дополненная реальность</kwd><kwd>пользовательский опыт</kwd><kwd>AR</kwd><kwd>UX</kwd><kwd>аналитика</kwd><kwd>статистика</kwd><kwd>математическое моделирование</kwd><kwd>компьютерное зрение</kwd></kwd-group><kwd-group xml:lang="en"><kwd>Augmented reality</kwd><kwd>user experience</kwd><kwd>AR</kwd><kwd>UX</kwd><kwd>analytics</kwd><kwd>statistics</kwd><kwd>mathematical modelling</kwd><kwd>computer vision</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Алпатова М.В., Глазков А.В., Жоломудь М.В., Рудяк Ю.В. (2021). 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